![]() Minimising the players that get knocked over in turn one means you're in a far stronger position to dictate the flow of the half and efficiently reorganise your defence for the crucial sacking of the ball carrier. Minimise the players you place up front, remembering to deploy the rest of your team 2 squares back to counteract the quick snap kick off roll. I find lining up your entire team on the LoS and watching every player go down on turn one is a sure fire way of losing position and a touchdown. Kicking against Blood Bowl powerhouse races is a far more daunting prospect. Check out the GLN issue 4's report Let's go Crowdsurfing for details.Īdopt a strong cage and trundle casually down the weaker side of the pitch - its usually to difficult to break through the centre - for a late touchdown. Although they aren't directly next to the sidelines, a few simple blitz and block combinations can see them getting jiggy with the fans in no time. ![]() Usually a novice coach will set players up near the crowd. If you recieve the ball, it's a case of killing them first. At first glance, this might seem like the proper thing to do - however, should things go awry in the final two turns and you're unable to prevent a touchdown, you're faced with going in at the interval 1-0 down without time to secure the equalising touchdown.Īgainst harder hitting teams such as Dwarfs, Chaos and to an extent Undead you better hope your blocking skills are up to date "coz dis wun gonna be a slug-fest!". Remember to keep a Blitzer way back in the field as a crafty coach will see through your ploy and attempt to stall and run out the clock.ī) Defend like crazy and hopefully win back the ball. If all goes according to plan, you'll be left with the whole of the second half to grind down the pitch for an eighth turn touchdown and a 2-1 winning score. With this in mind, your intention should be to pulverise opposing players that aren't directly linked to the play but allow the ball carrier to reach the endzone as early as possible, giving you the rest of the half (usually 5 or 6 turns) to score for a 1-1 half time scoreline. If you lose the toss you have variations of the following two options:Ī) Defend lightly, allowing your opponent to score in turn 2 or 3. Hopefully by then the opponents dug out should be awash with the dead and dying remains of his once proud players. The less players opposing your boyz late in the match the better! If you're recieving the kick, try not to score until the last possible moment. Blitz, block, foul and even crowd push your team into a stronger second half position. Your main effort during the first half should be geared towards maiming and injuring as many of the opposing players as possible by any means possible. The Orcish game plan against fast and agile teams such as Skaven and all forms of Elves is very simple. ![]() These guys went unbeaten for their first 22 matches, so I'd say this is as good a line-up as you're ever likely to see. An apothecary is the first thing on the shopping list, as it should be with every team lacking one. However, given the strength of the starting line-up you should be able to build your FF by winning the majority of your first 10 matches. ![]() This makes it harder to win future games and having fewer players than your opponent means you're far more likely to take a beating and suffer further injuries.įor a long term squad, designed to hold its own in an old fashioned dust up and also be able to deal with the odd burial early in its claim to fame I'd recommend the following squad. As the team progresses and begins to suffer casualties, you'll find your precious 'boyz' lining up with less than a full team. Despite the Orcs' high armour value, a team with 11 players, low fan factor and no apothecary is usually the recipe for disaster. Although a team consisting of 4 Black Orcs, 4 Blitzers, 2 Throwers, a Lineman, 2 Team Re-rolls and a FFof 5 might sound appealing for single games, creating a survivable league team will require a bit more finesse. With such an extensive choice of hard hitting creatures to pick from, it's easy to create an Orc league team capable beating the hell out of every other race. ![]()
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